forked from moonpower/azahar-UWP
Stereoscopic 3D Enhancements (#602)
* Stereoscopic 3D Enhancements - Increase maximum 3D depth to 255% - Fix touch screen to only render 2D when separate window layout is used - Cleanup some 3D option localizations * qt: Added warning label below depth slider for values over 100% * Fixed broken rendering for Interlaced, Reverse Interlaced and Anaglyph options when using 3D with seperate windows * android: Added warning label below depth slider for values over 100% * Fixed a bracket and break statement being incorrectly positioned --------- Co-authored-by: oneup03 <oneup03@gmail.com>
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@@ -868,7 +868,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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R.string.factor3d,
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R.string.factor3d_description,
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0,
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100,
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255,
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"%",
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IntSetting.STEREOSCOPIC_3D_DEPTH.key,
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IntSetting.STEREOSCOPIC_3D_DEPTH.defaultValue.toFloat()
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@@ -162,7 +162,7 @@ bg_green =
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render_3d =
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# Change 3D Intensity
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# 0 - 100: Intensity. 0 (default)
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# 0 - 255: Intensity. 0 (default)
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factor_3d =
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# The name of the post processing shader to apply.
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@@ -254,7 +254,7 @@
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<string name="stereoscopy">Stereoscopy</string>
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<string name="render3d">Stereoscopic 3D Mode</string>
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<string name="factor3d">Depth</string>
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<string name="factor3d_description">Specifies the value of the 3D slider. This should be set to higher than 0% when Stereoscopic 3D is enabled.</string>
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<string name="factor3d_description">Specifies the value of the 3D slider. This should be set to higher than 0% when Stereoscopic 3D is enabled.\nNote: Depth values over 100% are not possible on real hardware and may cause graphical issues</string>
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<string name="cardboard_vr">Cardboard VR</string>
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<string name="cardboard_screen_size">Cardboard Screen Size</string>
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<string name="cardboard_screen_size_description">Scales the screen to a percentage of its original size.</string>
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