forked from moonpower/azahar-UWP
Implement game render thread delay (#180)
More details: https://www.reddit.com/r/Citra/comments/1e1v4e1/fixing_luigis_mansion_2_performance_issues_once/
This commit is contained in:
@@ -100,6 +100,7 @@ void LogSettings() {
|
||||
log_setting("Renderer_TextureFilter", GetTextureFilterName(values.texture_filter.GetValue()));
|
||||
log_setting("Renderer_TextureSampling",
|
||||
GetTextureSamplingName(values.texture_sampling.GetValue()));
|
||||
log_setting("Renderer_DelayGameRenderThreasUs", values.delay_game_render_thread_us.GetValue());
|
||||
log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
|
||||
log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
|
||||
log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
|
||||
@@ -192,6 +193,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||
values.frame_limit.SetGlobal(true);
|
||||
values.texture_filter.SetGlobal(true);
|
||||
values.texture_sampling.SetGlobal(true);
|
||||
values.delay_game_render_thread_us.SetGlobal(true);
|
||||
values.layout_option.SetGlobal(true);
|
||||
values.swap_screen.SetGlobal(true);
|
||||
values.upright_screen.SetGlobal(true);
|
||||
|
||||
@@ -479,6 +479,8 @@ struct Values {
|
||||
SwitchableSetting<TextureFilter> texture_filter{TextureFilter::None, "texture_filter"};
|
||||
SwitchableSetting<TextureSampling> texture_sampling{TextureSampling::GameControlled,
|
||||
"texture_sampling"};
|
||||
SwitchableSetting<u16, true> delay_game_render_thread_us{0, 0, 16000,
|
||||
"delay_game_render_thread_us"};
|
||||
|
||||
SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
|
||||
SwitchableSetting<bool> swap_screen{false, "swap_screen"};
|
||||
|
||||
Reference in New Issue
Block a user