Refactored layout code in preparation for Android custom layout GUI

This commit is contained in:
David Griswold
2024-08-11 15:59:41 +01:00
committed by OpenSauce04
parent c78e893cd7
commit b293a253f5
29 changed files with 453 additions and 244 deletions

View File

@@ -158,8 +158,9 @@ object NativeLibrary {
/**
* Notifies the core emulation that the orientation has changed.
*/
external fun notifyOrientationChange(layoutOption: Int, rotation: Int)
external fun notifyOrientationChange(layoutOption: Int, rotation: Int, isPortrait: Boolean)
external fun notifyPortraitLayoutChange(layoutOption: Int, rotation: Int, isPortrait: Boolean)
/**
* Swaps the top and bottom screens.
*/
@@ -266,6 +267,10 @@ object NativeLibrary {
@JvmStatic
fun landscapeScreenLayout(): Int = EmulationMenuSettings.landscapeScreenLayout
@Keep
@JvmStatic
fun portraitScreenLayout(): Int = EmulationMenuSettings.portraitScreenLayout
@Keep
@JvmStatic
fun displayAlertMsg(title: String, message: String, yesNo: Boolean): Boolean {

View File

@@ -0,0 +1,17 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
package org.citra.citra_emu.display
enum class PortraitScreenLayout(val int: Int) {
// These must match what is defined in src/common/settings.h
TOP_FULL_WIDTH(0),
CUSTOM_PORTRAIT_LAYOUT(1);
companion object {
fun from(int: Int): PortraitScreenLayout {
return entries.firstOrNull { it.int == int } ?: TOP_FULL_WIDTH;
}
}
}

View File

@@ -12,8 +12,10 @@ import org.citra.citra_emu.features.settings.model.Settings
import org.citra.citra_emu.features.settings.utils.SettingsFile
import org.citra.citra_emu.utils.EmulationMenuSettings
class ScreenAdjustmentUtil(private val windowManager: WindowManager,
private val settings: Settings) {
class ScreenAdjustmentUtil(
private val windowManager: WindowManager,
private val settings: Settings
) {
fun swapScreen() {
val isEnabled = !EmulationMenuSettings.swapScreens
EmulationMenuSettings.swapScreens = isEnabled
@@ -25,18 +27,39 @@ class ScreenAdjustmentUtil(private val windowManager: WindowManager,
settings.saveSetting(BooleanSetting.SWAP_SCREEN, SettingsFile.FILE_NAME_CONFIG)
}
// TODO: Consider how cycling should handle custom layout
// right now it simply skips it
fun cycleLayouts() {
val nextLayout = (EmulationMenuSettings.landscapeScreenLayout + 1) % ScreenLayout.entries.size
changeScreenOrientation(ScreenLayout.from(nextLayout))
val nextLayout = if (NativeLibrary.isPortraitMode) {
(EmulationMenuSettings.portraitScreenLayout + 1) % (PortraitScreenLayout.entries.size - 1)
} else {
(EmulationMenuSettings.landscapeScreenLayout + 1) % (ScreenLayout.entries.size - 1)
}
settings.loadSettings()
changeScreenOrientation(nextLayout)
}
fun changeScreenOrientation(layoutOption: ScreenLayout) {
EmulationMenuSettings.landscapeScreenLayout = layoutOption.int
fun changePortraitOrientation(layoutOption: Int) {
EmulationMenuSettings.portraitScreenLayout = layoutOption
NativeLibrary.notifyPortraitLayoutChange(
EmulationMenuSettings.portraitScreenLayout,
windowManager.defaultDisplay.rotation,
NativeLibrary::isPortraitMode.get()
)
IntSetting.PORTRAIT_SCREEN_LAYOUT.int = layoutOption
settings.saveSetting(IntSetting.PORTRAIT_SCREEN_LAYOUT, SettingsFile.FILE_NAME_CONFIG)
}
fun changeScreenOrientation(layoutOption: Int) {
EmulationMenuSettings.landscapeScreenLayout = layoutOption
NativeLibrary.notifyOrientationChange(
EmulationMenuSettings.landscapeScreenLayout,
windowManager.defaultDisplay.rotation
windowManager.defaultDisplay.rotation,
NativeLibrary::isPortraitMode.get()
)
IntSetting.SCREEN_LAYOUT.int = layoutOption.int
IntSetting.SCREEN_LAYOUT.int = layoutOption
settings.saveSetting(IntSetting.SCREEN_LAYOUT, SettingsFile.FILE_NAME_CONFIG)
}
}

View File

@@ -6,17 +6,18 @@ package org.citra.citra_emu.display
enum class ScreenLayout(val int: Int) {
// These must match what is defined in src/common/settings.h
DEFAULT(0),
TOP_BOTTOM(0),
SINGLE_SCREEN(1),
LARGE_SCREEN(2),
SIDE_SCREEN(3),
HYBRID_SCREEN(4),
MOBILE_PORTRAIT(5),
CUSTOM_LAYOUT(5),
MOBILE_LANDSCAPE(6);
companion object {
fun from(int: Int): ScreenLayout {
return entries.firstOrNull { it.int == int } ?: DEFAULT
return entries.firstOrNull { it.int == int } ?: MOBILE_LANDSCAPE
}
}
}

View File

@@ -15,6 +15,7 @@ enum class BooleanSetting(
ALLOW_PLUGIN_LOADER("allow_plugin_loader", Settings.SECTION_SYSTEM, true),
SWAP_SCREEN("swap_screen", Settings.SECTION_LAYOUT, false),
INSTANT_DEBUG_LOG("instant_debug_log", Settings.SECTION_DEBUG, false),
CUSTOM_LAYOUT("custom_layout",Settings.SECTION_LAYOUT,false),
ADRENO_GPU_BOOST("adreno_gpu_boost", Settings.SECTION_RENDERER, false);
override var boolean: Boolean = defaultValue

View File

@@ -24,6 +24,7 @@ enum class IntSetting(
CARDBOARD_X_SHIFT("cardboard_x_shift", Settings.SECTION_LAYOUT, 0),
CARDBOARD_Y_SHIFT("cardboard_y_shift", Settings.SECTION_LAYOUT, 0),
SCREEN_LAYOUT("layout_option", Settings.SECTION_LAYOUT, 0),
PORTRAIT_SCREEN_LAYOUT("portrait_layout_option",Settings.SECTION_LAYOUT,0),
AUDIO_INPUT_TYPE("output_type", Settings.SECTION_AUDIO, 0),
NEW_3DS("is_new_3ds", Settings.SECTION_SYSTEM, 1),
LLE_APPLETS("lle_applets", Settings.SECTION_SYSTEM, 0),

View File

@@ -131,7 +131,6 @@ class Settings {
const val KEY_CSTICK_AXIS_HORIZONTAL = "cstick_axis_horizontal"
const val KEY_DPAD_AXIS_VERTICAL = "dpad_axis_vertical"
const val KEY_DPAD_AXIS_HORIZONTAL = "dpad_axis_horizontal"
const val HOTKEY_SCREEN_SWAP = "hotkey_screen_swap"
const val HOTKEY_CYCLE_LAYOUT = "hotkey_toggle_layout"
const val HOTKEY_CLOSE_GAME = "hotkey_close_game"

View File

@@ -51,6 +51,7 @@ import org.citra.citra_emu.activities.EmulationActivity
import org.citra.citra_emu.databinding.DialogCheckboxBinding
import org.citra.citra_emu.databinding.DialogSliderBinding
import org.citra.citra_emu.databinding.FragmentEmulationBinding
import org.citra.citra_emu.display.PortraitScreenLayout
import org.citra.citra_emu.display.ScreenAdjustmentUtil
import org.citra.citra_emu.display.ScreenLayout
import org.citra.citra_emu.features.settings.model.SettingsViewModel
@@ -142,7 +143,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
retainInstance = true
emulationState = EmulationState(game.path)
emulationActivity = requireActivity() as EmulationActivity
screenAdjustmentUtil = ScreenAdjustmentUtil(emulationActivity.windowManager, settingsViewModel.settings)
screenAdjustmentUtil =
ScreenAdjustmentUtil(emulationActivity.windowManager, settingsViewModel.settings)
EmulationLifecycleUtil.addShutdownHook(hook = { emulationState.stop() })
EmulationLifecycleUtil.addPauseResumeHook(hook = { togglePause() })
}
@@ -207,16 +209,18 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
})
binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
val titleId = if (EmulationMenuSettings.drawerLockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
R.string.unlock_drawer
} else {
R.string.lock_drawer
}
val iconId = if (EmulationMenuSettings.drawerLockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
R.drawable.ic_unlocked
} else {
R.drawable.ic_lock
}
val titleId =
if (EmulationMenuSettings.drawerLockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
R.string.unlock_drawer
} else {
R.string.lock_drawer
}
val iconId =
if (EmulationMenuSettings.drawerLockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
R.drawable.ic_unlocked
} else {
R.drawable.ic_lock
}
title = getString(titleId)
icon = ResourcesCompat.getDrawable(
@@ -267,7 +271,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
R.id.menu_landscape_screen_layout -> {
showScreenLayoutMenu()
showLandscapeScreenLayoutMenu()
true
}
R.id.menu_portrait_screen_layout -> {
showPortraitScreenLayoutMenu()
true
}
@@ -423,7 +432,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
private fun togglePause() {
if(emulationState.isPaused) {
if (emulationState.isPaused) {
emulationState.unpause()
} else {
emulationState.pause()
@@ -791,7 +800,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
popupMenu.show()
}
private fun showScreenLayoutMenu() {
private fun showLandscapeScreenLayoutMenu() {
val popupMenu = PopupMenu(
requireContext(),
binding.inGameMenu.findViewById(R.id.menu_landscape_screen_layout)
@@ -806,12 +815,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
ScreenLayout.SIDE_SCREEN.int ->
R.id.menu_screen_layout_sidebyside
ScreenLayout.MOBILE_PORTRAIT.int ->
R.id.menu_screen_layout_portrait
ScreenLayout.HYBRID_SCREEN.int ->
R.id.menu_screen_layout_hybrid
ScreenLayout.CUSTOM_LAYOUT.int ->
R.id.menu_screen_layout_custom
else -> R.id.menu_screen_layout_landscape
}
popupMenu.menu.findItem(layoutOptionMenuItem).setChecked(true)
@@ -819,27 +828,68 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
popupMenu.setOnMenuItemClickListener {
when (it.itemId) {
R.id.menu_screen_layout_landscape -> {
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.MOBILE_LANDSCAPE)
true
}
R.id.menu_screen_layout_portrait -> {
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.MOBILE_PORTRAIT)
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.MOBILE_LANDSCAPE.int)
true
}
R.id.menu_screen_layout_single -> {
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.SINGLE_SCREEN)
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.SINGLE_SCREEN.int)
true
}
R.id.menu_screen_layout_sidebyside -> {
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.SIDE_SCREEN)
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.SIDE_SCREEN.int)
true
}
R.id.menu_screen_layout_hybrid -> {
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.HYBRID_SCREEN)
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.HYBRID_SCREEN.int)
true
}
R.id.menu_screen_layout_custom -> {
screenAdjustmentUtil.changeScreenOrientation(ScreenLayout.CUSTOM_LAYOUT.int)
true
}
else -> true
}
}
popupMenu.show()
}
private fun showPortraitScreenLayoutMenu() {
val popupMenu = PopupMenu(
requireContext(),
binding.inGameMenu.findViewById(R.id.menu_portrait_screen_layout)
)
popupMenu.menuInflater.inflate(R.menu.menu_portrait_screen_layout, popupMenu.menu)
val layoutOptionMenuItem = when (EmulationMenuSettings.portraitScreenLayout) {
PortraitScreenLayout.TOP_FULL_WIDTH.int ->
R.id.menu_portrait_layout_top_full
PortraitScreenLayout.CUSTOM_PORTRAIT_LAYOUT.int ->
R.id.menu_portrait_layout_custom
else ->
R.id.menu_portrait_layout_top_full
}
popupMenu.menu.findItem(layoutOptionMenuItem).setChecked(true)
popupMenu.setOnMenuItemClickListener {
when (it.itemId) {
R.id.menu_portrait_layout_top_full -> {
screenAdjustmentUtil.changePortraitOrientation(PortraitScreenLayout.TOP_FULL_WIDTH.int)
true
}
R.id.menu_portrait_layout_custom -> {
screenAdjustmentUtil.changePortraitOrientation(PortraitScreenLayout.CUSTOM_PORTRAIT_LAYOUT.int)
true
}
@@ -981,7 +1031,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
resetScale("controlScale-" + NativeLibrary.ButtonType.BUTTON_SWAP)
binding.surfaceInputOverlay.refreshControls()
}
private fun setControlOpacity(opacity: Int) {
preferences.edit()
.putInt("controlOpacity", opacity)

View File

@@ -7,6 +7,7 @@ package org.citra.citra_emu.utils
import androidx.drawerlayout.widget.DrawerLayout
import androidx.preference.PreferenceManager
import org.citra.citra_emu.CitraApplication
import org.citra.citra_emu.display.PortraitScreenLayout
import org.citra.citra_emu.display.ScreenLayout
object EmulationMenuSettings {
@@ -30,13 +31,23 @@ object EmulationMenuSettings {
var landscapeScreenLayout: Int
get() = preferences.getInt(
"EmulationMenuSettings_LandscapeScreenLayout",
ScreenLayout.MOBILE_LANDSCAPE.int
ScreenLayout.LARGE_SCREEN.int
)
set(value) {
preferences.edit()
.putInt("EmulationMenuSettings_LandscapeScreenLayout", value)
.apply()
}
var portraitScreenLayout: Int
get() = preferences.getInt(
"EmulationMenuSettings_PortraitScreenLayout",
PortraitScreenLayout.TOP_FULL_WIDTH.int
)
set(value) {
preferences.edit()
.putInt("EmulationMenuSettings_PortraitScreenLayout", value)
.apply()
}
var showFps: Boolean
get() = preferences.getBoolean("EmulationMenuSettings_ShowFps", false)
set(value) {

View File

@@ -175,7 +175,7 @@ void Config::ReadValues() {
// Layout
Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger(
"Layout", "layout_option", static_cast<int>(Settings::LayoutOption::MobileLandscape)));
"Layout", "layout_option", static_cast<int>(Settings::LayoutOption::LargeScreen)));
ReadSetting("Layout", Settings::values.custom_layout);
ReadSetting("Layout", Settings::values.custom_top_x);
ReadSetting("Layout", Settings::values.custom_top_y);
@@ -189,7 +189,10 @@ void Config::ReadValues() {
ReadSetting("Layout", Settings::values.cardboard_x_shift);
ReadSetting("Layout", Settings::values.cardboard_y_shift);
ReadSetting("Layout", Settings::values.custom_portrait_layout);
Settings::values.portrait_layout_option =
static_cast<Settings::PortraitLayoutOption>(sdl2_config->GetInteger(
"Layout", "portrait_layout_option",
static_cast<int>(Settings::PortraitLayoutOption::PortraitTopFullWidth)));
ReadSetting("Layout", Settings::values.custom_portrait_top_x);
ReadSetting("Layout", Settings::values.custom_portrait_top_y);
ReadSetting("Layout", Settings::values.custom_portrait_top_width);

View File

@@ -183,15 +183,15 @@ filter_mode =
delay_game_render_thread_us =
[Layout]
# Layout for the screen inside the render window.
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side
# Layout for the screen inside the render window, landscape mode
# 0 (default): Default Top Bottom Screen,
# 1: Single Screen Only,
# 2: Large Screen Small Screen
# 3: Side by Side
# 4: Hybrid
# 5: Custom Layout
layout_option =
# Toggle custom layout (using the settings below) on or off.
# Only applies to landscape on Android
# 0 (default): Off, 1: On
custom_layout =
# Screen placement when using Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_top_x =
@@ -203,12 +203,12 @@ custom_bottom_y =
custom_bottom_width =
custom_bottom_height =
# Custom Layout Options for Android Portrait Mode
# Toggle custom layout (using the settings below) on or off.
# 0 (default): Off, 1: On
custom_portrait_layout =
# Layout for the portrait mode
# 0 (default): Top and bottom screens at top, full width
# 1: Custom Layout
portrait_layout_option =
# Screen placement when using Custom layout option
# Screen placement when using Portrait Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_portrait_top_x =
custom_portrait_top_y =

View File

@@ -27,6 +27,12 @@ static void UpdateLandscapeScreenLayout() {
IDCache::GetNativeLibraryClass(), IDCache::GetLandscapeScreenLayout()));
}
static void UpdatePortraitScreenLayout() {
Settings::values.portrait_layout_option =
static_cast<Settings::PortraitLayoutOption>(IDCache::GetEnvForThread()->CallStaticIntMethod(
IDCache::GetNativeLibraryClass(), IDCache::GetPortraitScreenLayout()));
}
bool EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
if (render_window == surface) {
return false;
@@ -56,6 +62,7 @@ void EmuWindow_Android::OnTouchMoved(int x, int y) {
void EmuWindow_Android::OnFramebufferSizeChanged() {
UpdateLandscapeScreenLayout();
UpdatePortraitScreenLayout();
const bool is_portrait_mode{IsPortraitMode()};
const int bigger{window_width > window_height ? window_width : window_height};

View File

@@ -27,6 +27,7 @@ static jclass s_native_library_class;
static jmethodID s_on_core_error;
static jmethodID s_is_portrait_mode;
static jmethodID s_landscape_screen_layout;
static jmethodID s_portrait_screen_layout;
static jmethodID s_exit_emulation_activity;
static jmethodID s_request_camera_permission;
static jmethodID s_request_mic_permission;
@@ -90,6 +91,10 @@ jmethodID GetLandscapeScreenLayout() {
return s_landscape_screen_layout;
}
jmethodID GetPortraitScreenLayout() {
return s_portrait_screen_layout;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
@@ -174,6 +179,8 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_is_portrait_mode = env->GetStaticMethodID(s_native_library_class, "isPortraitMode", "()Z");
s_landscape_screen_layout =
env->GetStaticMethodID(s_native_library_class, "landscapeScreenLayout", "()I");
s_portrait_screen_layout =
env->GetStaticMethodID(s_native_library_class, "portraitScreenLayout", "()I");
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_request_camera_permission =

View File

@@ -27,6 +27,7 @@ jmethodID GetDisplayAlertPrompt();
jmethodID GetAlertPromptButton();
jmethodID GetIsPortraitMode();
jmethodID GetLandscapeScreenLayout();
jmethodID GetPortraitScreenLayout();
jmethodID GetExitEmulationActivity();
jmethodID GetRequestCameraPermission();
jmethodID GetRequestMicPermission();

View File

@@ -350,9 +350,23 @@ void JNICALL Java_org_citra_citra_1emu_NativeLibrary_enableAdrenoTurboMode(JNIEn
void Java_org_citra_citra_1emu_NativeLibrary_notifyOrientationChange([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj,
jint layout_option,
jint rotation) {
jint rotation,
jboolean portrait) {
Settings::values.layout_option = static_cast<Settings::LayoutOption>(layout_option);
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
system.GPU().Renderer().UpdateCurrentFramebufferLayout(portrait);
}
InputManager::screen_rotation = rotation;
Camera::NDK::g_rotation = rotation;
}
void Java_io_github_lime3ds_android_NativeLibrary_notifyPortraitLayoutChange(
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jobject obj, jint layout_option, jint rotation) {
Settings::values.portrait_layout_option =
static_cast<Settings::PortraitLayoutOption>(layout_option);
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
system.GPU().Renderer().UpdateCurrentFramebufferLayout(!(rotation % 2));
}

View File

@@ -69,7 +69,7 @@
<menu>
<group android:checkableBehavior="single">
<item
android:id="@+id/menu_screen_layout_landscape"
android:id="@+id/menu_portrait_layout_top_full"
android:title="@string/emulation_screen_layout_landscape" />
<item

View File

@@ -27,6 +27,11 @@
android:icon="@drawable/ic_fit_screen"
android:title="@string/emulation_switch_screen_layout" />
<item
android:id="@+id/menu_portrait_screen_layout"
android:icon="@drawable/ic_fit_screen"
android:title="@string/emulation_switch_portrait_layout" />
<item
android:id="@+id/menu_swap_screens"
android:icon="@drawable/ic_splitscreen"

View File

@@ -7,10 +7,6 @@
android:id="@+id/menu_screen_layout_landscape"
android:title="@string/emulation_screen_layout_landscape" />
<item
android:id="@+id/menu_screen_layout_portrait"
android:title="@string/emulation_screen_layout_portrait" />
<item
android:id="@+id/menu_screen_layout_single"
android:title="@string/emulation_screen_layout_single" />
@@ -23,6 +19,9 @@
android:id="@+id/menu_screen_layout_hybrid"
android:title="@string/emulation_screen_layout_hybrid" />
<item
android:id="@+id/menu_screen_layout_custom"
android:title="@string/emulation_screen_layout_custom" />
</group>
</menu>

View File

@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<group android:checkableBehavior="single">
<item
android:id="@+id/menu_portrait_layout_top_full"
android:title="@string/emulation_portrait_layout_top_full" />
<item
android:id="@+id/menu_portrait_layout_custom"
android:title="@string/emulation_screen_layout_custom" />
</group>
</menu>

View File

@@ -363,12 +363,15 @@
<string name="emulation_open_settings">Open Settings</string>
<string name="emulation_open_cheats">Open Cheats</string>
<string name="emulation_switch_screen_layout">Landscape Screen Layout</string>
<string name="emulation_switch_portrait_layout">Portrait Screen Layout</string>
<string name="emulation_screen_layout_landscape">Default</string>
<string name="emulation_screen_layout_portrait">Portrait</string>
<string name="emulation_screen_layout_single">Single Screen</string>
<string name="emulation_screen_layout_sidebyside">Side by Side Screens</string>
<string name="emulation_screen_layout_hybrid">Hybrid Screens</string>
<string name="emulation_cycle_landscape_layouts">Cycle Landscape Layouts</string>
<string name="emulation_portrait_layout_top_full">Default</string>
<string name="emulation_screen_layout_custom">Custom Layout</string>
<string name="emulation_cycle_landscape_layouts">Cycle Layouts</string>
<string name="emulation_swap_screens">Swap Screens</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_show_overlay">Show Overlay</string>