AzaharUWP/src/core/arm/exclusive_monitor.cpp
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
#include "core/arm/dynarmic/arm_exclusive_monitor.h"
#endif
#include "common/settings.h"
#include "core/arm/exclusive_monitor.h"
#include "core/memory.h"
namespace Core {
ExclusiveMonitor::~ExclusiveMonitor() = default;
std::unique_ptr<Core::ExclusiveMonitor> MakeExclusiveMonitor(Memory::MemorySystem& memory,
std::size_t num_cores) {
#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
if (Settings::values.use_cpu_jit) {
return std::make_unique<Core::DynarmicExclusiveMonitor>(memory, num_cores);
}
#endif
// TODO(merry): Passthrough exclusive monitor
return nullptr;
}
} // namespace Core