forked from moonpower/azahar-UWP
These settings also affect the Separate Windows layout This commit also restructures the Layout tab of the configuration menu
173 lines
8.5 KiB
C++
173 lines
8.5 KiB
C++
// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#include "common/settings.h"
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_layout.h"
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#include "ui_configure_layout.h"
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#ifdef ENABLE_OPENGL
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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#endif
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ConfigureLayout::ConfigureLayout(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureLayout>()) {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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ui->large_screen_proportion->setEnabled(
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(Settings::values.layout_option.GetValue() == Settings::LayoutOption::LargeScreen));
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connect(ui->layout_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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ui->large_screen_proportion->setEnabled(
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currentIndex == (uint)(Settings::LayoutOption::LargeScreen));
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});
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ui->custom_layout_group->setEnabled(
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(Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout));
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connect(ui->layout_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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ui->custom_layout_group->setEnabled(currentIndex ==
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(uint)(Settings::LayoutOption::CustomLayout));
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});
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ui->screen_top_leftright_padding->setEnabled(Settings::values.screen_top_stretch.GetValue());
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connect(ui->screen_top_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
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this,
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[this](bool checkState) { ui->screen_top_leftright_padding->setEnabled(checkState); });
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ui->screen_top_topbottom_padding->setEnabled(Settings::values.screen_top_stretch.GetValue());
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connect(ui->screen_top_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
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this,
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[this](bool checkState) { ui->screen_top_topbottom_padding->setEnabled(checkState); });
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ui->screen_bottom_leftright_padding->setEnabled(
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Settings::values.screen_bottom_topbottom_padding.GetValue());
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connect(
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ui->screen_bottom_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
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this,
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[this](bool checkState) { ui->screen_bottom_leftright_padding->setEnabled(checkState); });
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ui->screen_bottom_topbottom_padding->setEnabled(
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Settings::values.screen_bottom_topbottom_padding.GetValue());
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connect(
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ui->screen_bottom_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
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this,
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[this](bool checkState) { ui->screen_bottom_topbottom_padding->setEnabled(checkState); });
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connect(ui->bg_button, &QPushButton::clicked, this, [this] {
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const QColor new_bg_color = QColorDialog::getColor(bg_color);
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if (!new_bg_color.isValid()) {
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return;
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}
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bg_color = new_bg_color;
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QPixmap pixmap(ui->bg_button->size());
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pixmap.fill(bg_color);
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const QIcon color_icon(pixmap);
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ui->bg_button->setIcon(color_icon);
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});
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}
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ConfigureLayout::~ConfigureLayout() = default;
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void ConfigureLayout::SetConfiguration() {
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetPerGameSetting(ui->layout_combobox,
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&Settings::values.layout_option);
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} else {
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ui->layout_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.layout_option.GetValue()));
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}
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ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->custom_top_x->setValue(Settings::values.custom_top_x.GetValue());
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ui->custom_top_y->setValue(Settings::values.custom_top_y.GetValue());
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ui->custom_top_width->setValue(Settings::values.custom_top_width.GetValue());
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ui->custom_top_height->setValue(Settings::values.custom_top_height.GetValue());
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ui->custom_bottom_x->setValue(Settings::values.custom_bottom_x.GetValue());
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ui->custom_bottom_y->setValue(Settings::values.custom_bottom_y.GetValue());
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ui->custom_bottom_width->setValue(Settings::values.custom_bottom_width.GetValue());
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ui->custom_bottom_height->setValue(Settings::values.custom_bottom_height.GetValue());
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ui->custom_second_layer_opacity->setValue(
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Settings::values.custom_second_layer_opacity.GetValue());
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ui->screen_top_stretch->setChecked(Settings::values.screen_top_stretch.GetValue());
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ui->screen_top_leftright_padding->setValue(
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Settings::values.screen_top_leftright_padding.GetValue());
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ui->screen_top_topbottom_padding->setValue(
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Settings::values.screen_top_topbottom_padding.GetValue());
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ui->screen_bottom_stretch->setChecked(Settings::values.screen_bottom_stretch.GetValue());
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ui->screen_bottom_leftright_padding->setValue(
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Settings::values.screen_bottom_leftright_padding.GetValue());
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ui->screen_bottom_topbottom_padding->setValue(
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Settings::values.screen_bottom_topbottom_padding.GetValue());
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bg_color =
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QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue());
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QPixmap pixmap(ui->bg_button->size());
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pixmap.fill(bg_color);
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const QIcon color_icon(pixmap);
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ui->bg_button->setIcon(color_icon);
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}
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void ConfigureLayout::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureLayout::ApplyConfiguration() {
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.custom_top_x = ui->custom_top_x->value();
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Settings::values.custom_top_y = ui->custom_top_y->value();
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Settings::values.custom_top_width = ui->custom_top_width->value();
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Settings::values.custom_top_height = ui->custom_top_height->value();
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Settings::values.custom_bottom_x = ui->custom_bottom_x->value();
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Settings::values.custom_bottom_y = ui->custom_bottom_y->value();
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Settings::values.custom_bottom_width = ui->custom_bottom_width->value();
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Settings::values.custom_bottom_height = ui->custom_bottom_height->value();
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Settings::values.custom_second_layer_opacity = ui->custom_second_layer_opacity->value();
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Settings::values.screen_top_stretch = ui->screen_top_stretch->checkState();
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Settings::values.screen_top_leftright_padding = ui->screen_top_leftright_padding->value();
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Settings::values.screen_top_topbottom_padding = ui->screen_top_topbottom_padding->value();
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Settings::values.screen_bottom_stretch = ui->screen_bottom_stretch->checkState();
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Settings::values.screen_bottom_leftright_padding = ui->screen_bottom_leftright_padding->value();
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Settings::values.screen_bottom_topbottom_padding = ui->screen_bottom_topbottom_padding->value();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.layout_option, ui->layout_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.swap_screen, ui->toggle_swap_screen,
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swap_screen);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.upright_screen,
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ui->toggle_upright_screen, upright_screen);
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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}
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void ConfigureLayout::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
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ui->toggle_upright_screen->setEnabled(Settings::values.upright_screen.UsingGlobal());
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return;
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}
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ui->bg_color_group->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_swap_screen, Settings::values.swap_screen,
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swap_screen);
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ConfigurationShared::SetColoredTristate(ui->toggle_upright_screen,
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Settings::values.upright_screen, upright_screen);
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ConfigurationShared::SetColoredComboBox(
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ui->layout_combobox, ui->widget_layout,
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static_cast<int>(Settings::values.layout_option.GetValue(true)));
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}
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