AzaharUWP/src/video_core/video_core.h
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00

60 lines
1.7 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include "core/core.h"
#include "core/frontend/emu_window.h"
namespace Frontend {
class EmuWindow;
}
class RendererBase;
namespace Memory {
class MemorySystem;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_hw_shader_enabled;
extern std::atomic<bool> g_hw_shader_accurate_gs;
extern std::atomic<bool> g_hw_shader_accurate_mul;
extern std::atomic<bool> g_renderer_bg_color_update_requested;
extern std::atomic<bool> g_renderer_sampler_update_requested;
extern std::atomic<bool> g_renderer_shader_update_requested;
// Screenshot
extern std::atomic<bool> g_renderer_screenshot_requested;
extern void* g_screenshot_bits;
extern std::function<void()> g_screenshot_complete_callback;
extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
extern Memory::MemorySystem* g_memory;
/// Initialize the video core
Core::System::ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory);
/// Shutdown the video core
void Shutdown();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
u16 GetResolutionScaleFactor();
} // namespace VideoCore