PabloMK7 dc1ebb63cb Major revamps to match game loading decisions.
- Allow downloading titles from eshop and system settings
- Remove encrypted game support
2025-02-27 14:22:50 +01:00

43 lines
838 B
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "common/common_types.h"
#include "common/swap.h"
namespace FileSys {
constexpr std::size_t SEEDDB_PADDING_BYTES{12};
struct Seed {
using Data = std::array<u8, 16>;
u64_le title_id;
Data data;
std::array<u8, 8> reserved;
};
struct SeedDB {
std::vector<Seed> seeds;
bool Load();
bool Save();
void Add(const Seed& seed);
bool Delete(u64 title_id);
std::size_t GetCount() const;
auto FindSeedByTitleID(u64 title_id) const;
};
bool AddSeed(const Seed& seed);
std::optional<Seed::Data> GetSeed(u64 title_id);
bool DeleteSeed(u64 title_id);
u32 GetSeedCount();
} // namespace FileSys