Shadergen: Start implementing lighting
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@@ -27,6 +27,7 @@ namespace PICA::ShaderGen {
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void applyAlphaTest(std::string& shader, const PICARegs& regs);
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void compileLights(std::string& shader, const PICA::FragmentConfig& config);
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void compileLUTLookup(std::string& shader, u32 lightIndex, u32 lutIndex, bool abs);
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u32 textureConfig = 0;
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