More shader instruction definitions
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@@ -150,8 +150,13 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
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case ShaderOpcodes::RCP: recRCP(shaderUnit, instruction); break;
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case ShaderOpcodes::RSQ: recRSQ(shaderUnit, instruction); break;
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// Unimplemented opcodes that don't seem to actually be used but exist in the binary
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// EMIT/SETEMIT are used in geometry shaders, however are sometimes found in vertex shaders?
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case ShaderOpcodes::EX2:
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case ShaderOpcodes::LG2:
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case ShaderOpcodes::EMIT:
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case ShaderOpcodes::SETEMIT:
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log("[ShaderJIT] Unknown PICA opcode: %02X\n", opcode);
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emitPrintLog(shaderUnit);
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break;
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