[PICA] Add texture swizzling
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@@ -57,4 +57,9 @@ struct Texture {
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void allocate();
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void free();
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u64 sizeInBytes();
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// Get the morton interleave offset of a texel based on its U and V values
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static u32 mortonInterleave(u32 u, u32 v);
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// Get the byte offset of texel (u, v) in the texture
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static u32 getSwizzledOffset(u32 u, u32 v, u32 width, u32 bytesPerPixel);
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};
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