Add Metal support to Qt frontend and clean up renderer creation code (#795)
* Qt: Initial support for Metal renderer * Clean up graphics context code * Nits * More nits * Qt: Move screen-related stuff to own folder * Qt: Make screen widget polymorphic * Qt: Re-add Metal * Add factory for screen widget * Qt: Support compilation without Metal * Qt: Fix build without Metal * Oops * oops
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@@ -9,15 +9,11 @@ class RendererSw final : public Renderer {
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void reset() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* context) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
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void screenshot(const std::string& name) override;
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void deinitGraphicsContext() override;
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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};
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