[PICA] Add IA8 textures
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@@ -120,6 +120,16 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
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return (intensity << 24) | (intensity << 16) | (intensity << 8) | intensity;
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return (intensity << 24) | (intensity << 16) | (intensity << 8) | intensity;
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}
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}
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case Formats::IA8: {
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u32 offset = getSwizzledOffset(u, v, size.u(), 2);
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auto ptr = static_cast<const u8*>(data);
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// Same as I8 except each pixel gets its own alpha value too
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const u8 alpha = ptr[offset];
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const u8 intensity = ptr[offset + 1];
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return (alpha << 24) | (intensity << 16) | (intensity << 8) | intensity;
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}
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default:
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default:
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Helpers::panic("[Texture::DecodeTexel] Unimplemented format = %d", static_cast<int>(fmt));
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Helpers::panic("[Texture::DecodeTexel] Unimplemented format = %d", static_cast<int>(fmt));
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}
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}
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