[AR] More opcodes
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@@ -14,7 +14,7 @@ class ActionReplay {
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// When an instruction does not specify which offset or data register to use, we use the "active" one
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// Which is by default #1 and may be changed by certain AR operations
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u32 *activeOffset, *activeData;
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u32 *activeOffset, *activeData, *activeStorage;
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// Program counter
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u32 pc = 0;
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