Add clear-buffer support for Depth/Stencil
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@@ -61,6 +61,7 @@ class RendererVK final : public Renderer {
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u32 sizePerPixel = 0;
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std::array<u32, 2> size = {};
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vk::Format format;
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vk::UniqueImage image;
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vk::UniqueDeviceMemory imageMemory;
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vk::UniqueImageView imageView;
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