Shader recompiler: Add depth mapping
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@@ -16,6 +16,7 @@ namespace PICA {
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// Merge the enable + compare function into 1 field to avoid duplicate shaders
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// enable == off means a CompareFunction of Always
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BitField<0, 3, CompareFunction> alphaTestFunction;
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BitField<4, 1, u32> depthMapEnable;
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};
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};
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