Shader recompiler: Add depth mapping
This commit is contained in:
@@ -11,6 +11,8 @@ namespace PICA {
|
||||
static constexpr usize tevStageCount = 6;
|
||||
|
||||
s32 alphaReference;
|
||||
float depthScale;
|
||||
float depthOffset;
|
||||
|
||||
alignas(16) vec4 constantColors[tevStageCount];
|
||||
alignas(16) vec4 tevBufferColor;
|
||||
|
||||
Reference in New Issue
Block a user