[APT] Start implementing shared font
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@@ -10,6 +10,7 @@ namespace APTCommands {
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ReceiveParameter = 0x000D0080,
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ReplySleepQuery = 0x003E0080,
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NotifyToWait = 0x00430040,
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GetSharedFont = 0x00440000,
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AppletUtility = 0x004B00C2,
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SetApplicationCpuTimeLimit = 0x004F0080,
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GetApplicationCpuTimeLimit = 0x00500040,
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@@ -50,6 +51,7 @@ void APTService::handleSyncRequest(u32 messagePointer) {
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case APTCommands::CheckNew3DS: checkNew3DS(messagePointer); break;
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case APTCommands::CheckNew3DSApp: checkNew3DSApp(messagePointer); break;
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case APTCommands::Enable: enable(messagePointer); break;
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case APTCommands::GetSharedFont: getSharedFont(messagePointer); break;
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case APTCommands::Initialize: initialize(messagePointer); break;
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case APTCommands::InquireNotification: inquireNotification(messagePointer); break;
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case APTCommands::GetApplicationCpuTimeLimit: getApplicationCpuTimeLimit(messagePointer); break;
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@@ -182,4 +184,13 @@ void APTService::setScreencapPostPermission(u32 messagePointer) {
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// Apparently only 1-3 are valid values, but I see 0 used in some games like Pokemon Rumble
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mem.write32(messagePointer, Result::Success);
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screencapPostPermission = perm;
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}
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void APTService::getSharedFont(u32 messagePointer) {
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log("APT::GetSharedFont\n");
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constexpr u32 fontVaddr = 0x18000000;
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mem.write32(messagePointer + 4, Result::Success);
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mem.write32(messagePointer + 8, fontVaddr);
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mem.write32(messagePointer + 16, KernelHandles::FontSharedMemHandle);
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}
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