Add accurate shader multiplication option
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@@ -15,6 +15,7 @@ struct EmulatorConfig {
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bool shaderJitEnabled = shaderJitDefault;
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bool discordRpcEnabled = false;
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bool accurateShaderMul = false;
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RendererType rendererType = RendererType::OpenGL;
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Audio::DSPCore::Type dspType = Audio::DSPCore::Type::Null;
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