Add accurate shader multiplication option
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@@ -64,6 +64,8 @@ void GPU::reset() {
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regs.fill(0);
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shaderUnit.reset();
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shaderJIT.reset();
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shaderJIT.setAccurateMul(config.accurateShaderMul);
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std::memset(vram, 0, vramSize);
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lightingLUT.fill(0);
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lightingLUTDirty = true;
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