Add accurate shader multiplication option

This commit is contained in:
wheremyfoodat
2024-07-16 22:14:01 +03:00
parent 61e2e71f68
commit 0ecdf00e64
10 changed files with 20 additions and 12 deletions

View File

@@ -64,6 +64,8 @@ void GPU::reset() {
regs.fill(0);
shaderUnit.reset();
shaderJIT.reset();
shaderJIT.setAccurateMul(config.accurateShaderMul);
std::memset(vram, 0, vramSize);
lightingLUT.fill(0);
lightingLUTDirty = true;