Fix Fedora build
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@@ -323,7 +323,7 @@ void PICAShader::rsq(u32 instruction) {
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vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
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vec4f& destVector = getDest(dest);
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f24 res = f24::fromFloat32(1.0f / std::sqrtf(srcVec1[0].toFloat32()));
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f24 res = f24::fromFloat32(1.0f / std::sqrt(srcVec1[0].toFloat32()));
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u32 componentMask = operandDescriptor & 0xf;
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for (int i = 0; i < 4; i++) {
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@@ -1,3 +1,4 @@
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#include <cstring>
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#include <optional>
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#include "loader/ncsd.hpp"
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#include "memory.hpp"
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