GLSL generator: Add textures and alpha operations
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@@ -24,6 +24,8 @@ namespace PICA::ShaderGen {
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void getColorOperation(std::string& shader, PICA::TexEnvConfig::Operation op);
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void getAlphaOperation(std::string& shader, PICA::TexEnvConfig::Operation op);
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u32 textureConfig = 0;
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public:
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FragmentGenerator(API api, Language language) : api(api), language(language) {}
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std::string generate(const PICARegs& regs);
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