[GL] Initial Implementation of Lighting LUTs
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@@ -67,6 +67,7 @@ class Renderer {
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const std::array<u32, regNum>& regs;
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OpenGL::Texture screenTexture;
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GLuint lightLUTTextureArray;
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OpenGL::Framebuffer screenFramebuffer;
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OpenGL::Framebuffer getColourFBO();
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@@ -77,6 +78,7 @@ class Renderer {
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void bindDepthBuffer();
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void setupTextureEnvState();
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void bindTexturesToSlots();
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void updateLightingLUT();
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public:
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Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
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