[GL] Initial Implementation of Lighting LUTs
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@@ -21,6 +21,7 @@ void GPU::reset() {
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shaderUnit.reset();
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shaderJIT.reset();
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std::memset(vram, 0, vramSize);
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lightingLUT.fill(0);
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totalAttribCount = 0;
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fixedAttribMask = 0;
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