[GL] Initial Implementation of Lighting LUTs

This commit is contained in:
Sky
2023-07-02 16:14:11 -07:00
parent 769e90a45f
commit 12dbaeaeb0
6 changed files with 122 additions and 18 deletions

View File

@@ -21,6 +21,7 @@ void GPU::reset() {
shaderUnit.reset();
shaderJIT.reset();
std::memset(vram, 0, vramSize);
lightingLUT.fill(0);
totalAttribCount = 0;
fixedAttribMask = 0;