Formatting fixes (#781)
* Formatting * More formatting * More formatting * More formatting
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@@ -6,156 +6,125 @@
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#include <cmath>
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#include <cstring>
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#include "helpers.hpp"
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namespace Floats {
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/**
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* Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision
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* floating point.
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*
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* When decoding, format is as follows:
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* - The first `M` bits are the mantissa
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* - The next `E` bits are the exponent
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* - The last bit is the sign bit
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*
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* @todo Verify on HW if this conversion is sufficiently accurate.
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*/
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template <unsigned M, unsigned E>
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struct Float {
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public:
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static Float<M, E> fromFloat32(float val) {
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Float<M, E> ret;
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ret.value = val;
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return ret;
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}
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/**
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* Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision
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* floating point.
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*
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* When decoding, format is as follows:
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* - The first `M` bits are the mantissa
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* - The next `E` bits are the exponent
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* - The last bit is the sign bit
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*
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* @todo Verify on HW if this conversion is sufficiently accurate.
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*/
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template <unsigned M, unsigned E>
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struct Float {
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public:
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static Float<M, E> fromFloat32(float val) {
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Float<M, E> ret;
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ret.value = val;
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return ret;
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}
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static Float<M, E> fromRaw(u32 hex) {
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Float<M, E> res;
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static Float<M, E> fromRaw(u32 hex) {
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Float<M, E> res;
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const int width = M + E + 1;
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const int bias = 128 - (1 << (E - 1));
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int exponent = (hex >> M) & ((1 << E) - 1);
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const unsigned mantissa = hex & ((1 << M) - 1);
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const unsigned sign = (hex >> (E + M)) << 31;
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const int width = M + E + 1;
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const int bias = 128 - (1 << (E - 1));
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int exponent = (hex >> M) & ((1 << E) - 1);
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const unsigned mantissa = hex & ((1 << M) - 1);
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const unsigned sign = (hex >> (E + M)) << 31;
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if (hex & ((1 << (width - 1)) - 1)) {
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if (exponent == (1 << E) - 1)
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exponent = 255;
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else
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exponent += bias;
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hex = sign | (mantissa << (23 - M)) | (exponent << 23);
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}
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else {
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hex = sign;
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}
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if (hex & ((1 << (width - 1)) - 1)) {
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if (exponent == (1 << E) - 1)
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exponent = 255;
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else
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exponent += bias;
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hex = sign | (mantissa << (23 - M)) | (exponent << 23);
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} else {
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hex = sign;
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}
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std::memcpy(&res.value, &hex, sizeof(float));
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std::memcpy(&res.value, &hex, sizeof(float));
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return res;
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}
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return res;
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}
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static Float<M, E> zero() {
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return fromFloat32(0.f);
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}
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static Float<M, E> zero() { return fromFloat32(0.f); }
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// Not recommended for anything but logging
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float toFloat32() const {
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return value;
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}
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// Not recommended for anything but logging
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float toFloat32() const { return value; }
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double toFloat64() const {
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return static_cast<double>(value);
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}
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double toFloat64() const { return static_cast<double>(value); }
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operator float() {
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return toFloat32();
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}
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operator float() { return toFloat32(); }
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operator double() {
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return toFloat64();
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}
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operator double() { return toFloat64(); }
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Float<M, E> operator*(const Float<M, E>& flt) const {
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float result = value * flt.toFloat32();
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// PICA gives 0 instead of NaN when multiplying by inf
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if (std::isnan(result))
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if (!std::isnan(value) && !std::isnan(flt.toFloat32()))
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result = 0.f;
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return Float<M, E>::fromFloat32(result);
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}
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Float<M, E> operator*(const Float<M, E>& flt) const {
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float result = value * flt.toFloat32();
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// PICA gives 0 instead of NaN when multiplying by inf
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if (std::isnan(result))
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if (!std::isnan(value) && !std::isnan(flt.toFloat32())) result = 0.f;
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return Float<M, E>::fromFloat32(result);
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}
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Float<M, E> operator/(const Float<M, E>& flt) const {
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return Float<M, E>::fromFloat32(toFloat32() / flt.toFloat32());
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}
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Float<M, E> operator/(const Float<M, E>& flt) const { return Float<M, E>::fromFloat32(toFloat32() / flt.toFloat32()); }
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Float<M, E> operator+(const Float<M, E>& flt) const {
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return Float<M, E>::fromFloat32(toFloat32() + flt.toFloat32());
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}
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Float<M, E> operator+(const Float<M, E>& flt) const { return Float<M, E>::fromFloat32(toFloat32() + flt.toFloat32()); }
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Float<M, E> operator-(const Float<M, E>& flt) const {
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return Float<M, E>::fromFloat32(toFloat32() - flt.toFloat32());
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}
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Float<M, E> operator-(const Float<M, E>& flt) const { return Float<M, E>::fromFloat32(toFloat32() - flt.toFloat32()); }
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Float<M, E>& operator*=(const Float<M, E>& flt) {
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value = operator*(flt).value;
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return *this;
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}
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Float<M, E>& operator*=(const Float<M, E>& flt) {
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value = operator*(flt).value;
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return *this;
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}
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Float<M, E>& operator/=(const Float<M, E>& flt) {
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value /= flt.toFloat32();
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return *this;
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}
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Float<M, E>& operator/=(const Float<M, E>& flt) {
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value /= flt.toFloat32();
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return *this;
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}
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Float<M, E>& operator+=(const Float<M, E>& flt) {
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value += flt.toFloat32();
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return *this;
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}
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Float<M, E>& operator+=(const Float<M, E>& flt) {
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value += flt.toFloat32();
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return *this;
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}
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Float<M, E>& operator-=(const Float<M, E>& flt) {
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value -= flt.toFloat32();
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return *this;
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}
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Float<M, E>& operator-=(const Float<M, E>& flt) {
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value -= flt.toFloat32();
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return *this;
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}
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Float<M, E> operator-() const {
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return Float<M, E>::fromFloat32(-toFloat32());
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}
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Float<M, E> operator-() const { return Float<M, E>::fromFloat32(-toFloat32()); }
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bool operator<(const Float<M, E>& flt) const {
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return toFloat32() < flt.toFloat32();
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}
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bool operator<(const Float<M, E>& flt) const { return toFloat32() < flt.toFloat32(); }
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bool operator>(const Float<M, E>& flt) const {
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return toFloat32() > flt.toFloat32();
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}
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bool operator>(const Float<M, E>& flt) const { return toFloat32() > flt.toFloat32(); }
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bool operator>=(const Float<M, E>& flt) const {
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return toFloat32() >= flt.toFloat32();
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}
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bool operator>=(const Float<M, E>& flt) const { return toFloat32() >= flt.toFloat32(); }
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bool operator<=(const Float<M, E>& flt) const {
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return toFloat32() <= flt.toFloat32();
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}
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bool operator<=(const Float<M, E>& flt) const { return toFloat32() <= flt.toFloat32(); }
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bool operator==(const Float<M, E>& flt) const {
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return toFloat32() == flt.toFloat32();
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}
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bool operator==(const Float<M, E>& flt) const { return toFloat32() == flt.toFloat32(); }
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bool operator!=(const Float<M, E>& flt) const {
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return toFloat32() != flt.toFloat32();
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}
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bool operator!=(const Float<M, E>& flt) const { return toFloat32() != flt.toFloat32(); }
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private:
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static constexpr unsigned MASK = (1 << (M + E + 1)) - 1;
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static constexpr unsigned MANTISSA_MASK = (1 << M) - 1;
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static constexpr unsigned EXPONENT_MASK = (1 << E) - 1;
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private:
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static constexpr unsigned MASK = (1 << (M + E + 1)) - 1;
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static constexpr unsigned MANTISSA_MASK = (1 << M) - 1;
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static constexpr unsigned EXPONENT_MASK = (1 << E) - 1;
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// Stored as a regular float, merely for convenience
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// TODO: Perform proper arithmetic on this!
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float value;
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};
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// Stored as a regular float, merely for convenience
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// TODO: Perform proper arithmetic on this!
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float value;
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};
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using f24 = Float<16, 7>;
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using f20 = Float<12, 7>;
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using f16 = Float<10, 5>;
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using f24 = Float<16, 7>;
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using f20 = Float<12, 7>;
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using f16 = Float<10, 5>;
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} // namespace Floats
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} // namespace Floats
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@@ -107,7 +107,7 @@ class PICAShader {
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alignas(16) std::array<vec4f, 16> inputs; // Attributes passed to the shader
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alignas(16) std::array<vec4f, 16> outputs;
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alignas(16) vec4f dummy = vec4f({f24::zero(), f24::zero(), f24::zero(), f24::zero()}); // Dummy register used by the JIT
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// We use a hashmap for matching 3DS shaders to their equivalent compiled code in our shader cache in the shader JIT
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// We choose our hash type to be a 64-bit integer by default, as the collision chance is very tiny and generating it is decently optimal
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// Ideally we want to be able to support multiple different types of hash depending on compilation settings, but let's get this working first
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@@ -234,7 +234,7 @@ class PICAShader {
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public:
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static constexpr size_t maxInstructionCount = 4096;
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std::array<u32, maxInstructionCount> loadedShader; // Currently loaded & active shader
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std::array<u32, maxInstructionCount> loadedShader; // Currently loaded & active shader
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PICAShader(ShaderType type) : type(type) {}
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