Formatting fixes (#781)

* Formatting

* More formatting

* More formatting

* More formatting
This commit is contained in:
wheremyfoodat
2025-07-21 00:33:24 +03:00
committed by GitHub
parent 81f37e1699
commit 146dc92a0f
6 changed files with 408 additions and 532 deletions

View File

@@ -107,7 +107,7 @@ class PICAShader {
alignas(16) std::array<vec4f, 16> inputs; // Attributes passed to the shader
alignas(16) std::array<vec4f, 16> outputs;
alignas(16) vec4f dummy = vec4f({f24::zero(), f24::zero(), f24::zero(), f24::zero()}); // Dummy register used by the JIT
// We use a hashmap for matching 3DS shaders to their equivalent compiled code in our shader cache in the shader JIT
// We choose our hash type to be a 64-bit integer by default, as the collision chance is very tiny and generating it is decently optimal
// Ideally we want to be able to support multiple different types of hash depending on compilation settings, but let's get this working first
@@ -234,7 +234,7 @@ class PICAShader {
public:
static constexpr size_t maxInstructionCount = 4096;
std::array<u32, maxInstructionCount> loadedShader; // Currently loaded & active shader
std::array<u32, maxInstructionCount> loadedShader; // Currently loaded & active shader
PICAShader(ShaderType type) : type(type) {}