Qt: Shader editor now works
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@@ -17,12 +17,11 @@ class ShaderEditorWindow : public QDialog {
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Zep::IZepReplProvider replProvider;
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static constexpr float fontSize = 14.0f;
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// Whether this backend supports shader editor
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bool shaderEditorSupported = true;
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public:
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// Whether this backend supports shader editor
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bool supported = true;
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ShaderEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText);
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void setText(const std::string& text) { zepWidget.GetEditor().GetMRUBuffer()->SetText(text); }
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void setEnable(bool enable);
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};
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@@ -92,6 +92,7 @@ class RendererGL final : public Renderer {
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// Note: The caller is responsible for deleting the currently bound FBO before calling this
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void setFBO(uint handle) { screenFramebuffer.m_handle = handle; }
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void resetStateManager() { gl.reset(); }
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void initUbershader(OpenGL::Program& program);
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override { initGraphicsContextInternal(); }
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