Qt: Shader editor now works
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@@ -78,7 +78,11 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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patchWindow = new PatchWindow(this);
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luaEditor = new TextEditorWindow(this, "script.lua", "");
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shaderEditor = new ShaderEditorWindow(this, "shader.glsl", "");
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shaderEditor->setEnable(emu->getRenderer()->supportsShaderReload());
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if (shaderEditor->supported) {
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shaderEditor->setText(emu->getRenderer()->getUbershader());
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}
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auto args = QCoreApplication::arguments();
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if (args.size() > 1) {
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@@ -351,6 +355,11 @@ void MainWindow::dispatchMessage(const EmulatorMessage& message) {
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emu->getServiceManager().getHID().setTouchScreenPress(message.touchscreen.x, message.touchscreen.y);
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break;
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case MessageType::ReleaseTouchscreen: emu->getServiceManager().getHID().releaseTouchScreen(); break;
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case MessageType::ReloadUbershader:
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emu->getRenderer()->setUbershader(*message.string.str);
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delete message.string.str;
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break;
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}
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}
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