Allocate present/graphics/compute/transfer queue families
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@@ -10,7 +10,20 @@ class RendererVK final : public Renderer {
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vk::UniqueSurfaceKHR surface = {};
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vk::UniqueDebugUtilsMessengerEXT debugMessenger;
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vk::UniqueSwapchainKHR swapchain = {};
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std::vector<vk::UniqueImage> swapchainImages = {};
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std::vector<vk::UniqueImageView> swapchainImageViews = {};
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vk::UniqueDebugUtilsMessengerEXT debugMessenger = {};
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vk::Queue presentQueue = {};
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u32 presentQueueFamily = ~0u;
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vk::Queue graphicsQueue = {};
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u32 graphicsQueueFamily = ~0u;
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vk::Queue computeQueue = {};
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u32 computeQueueFamily = ~0u;
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vk::Queue transferQueue = {};
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u32 transferQueueFamily = ~0u;
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public:
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RendererVK(GPU& gpu, const std::array<u32, regNum>& internalRegs);
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