GPU: Don't hash textures by default
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@@ -62,7 +62,7 @@ struct EmulatorConfig {
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static constexpr RendererType rendererDefault = RendererType::OpenGL;
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static constexpr RendererType rendererDefault = RendererType::OpenGL;
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#endif
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#endif
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static constexpr bool hashTexturesDefault = true;
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static constexpr bool hashTexturesDefault = false;
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bool shaderJitEnabled = shaderJitDefault;
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bool shaderJitEnabled = shaderJitDefault;
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bool useUbershaders = ubershaderDefault;
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bool useUbershaders = ubershaderDefault;
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@@ -127,4 +127,4 @@ struct EmulatorConfig {
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static LanguageCodes languageCodeFromString(std::string inString);
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static LanguageCodes languageCodeFromString(std::string inString);
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static const char* languageCodeToString(LanguageCodes code);
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static const char* languageCodeToString(LanguageCodes code);
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};
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};
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