metal: check for format support
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@@ -176,6 +176,16 @@ void decodeTexelA8ToA8(OpenGL::uvec2 size, u32 u, u32 v, std::span<const u8> inD
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outData.push_back(alpha);
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}
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void decodeTexelAI4ToABGR4(OpenGL::uvec2 size, u32 u, u32 v, std::span<const u8> inData, std::vector<u8>& outData) {
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const u32 offset = getSwizzledOffset(u, v, size.u(), 1);
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const u8 texel = inData[offset];
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const u8 alpha = texel & 0xf;
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const u8 intensity = texel >> 4;
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outData.push_back((intensity << 4) | intensity);
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outData.push_back((alpha << 4) | intensity);
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}
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void decodeTexelAI4ToRG8(OpenGL::uvec2 size, u32 u, u32 v, std::span<const u8> inData, std::vector<u8>& outData) {
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const u32 offset = getSwizzledOffset(u, v, size.u(), 1);
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const u8 texel = inData[offset];
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