[GPU] Disable blend when rendering output texture
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@@ -361,6 +361,7 @@ constexpr u32 bottomScreenBuffer = 0x1f05dc00;
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// Quick hack to display top screen for now
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// Quick hack to display top screen for now
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void Renderer::display() {
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void Renderer::display() {
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OpenGL::disableBlend();
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OpenGL::disableDepth();
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OpenGL::disableDepth();
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OpenGL::disableScissor();
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OpenGL::disableScissor();
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