[GPU] Disable blend when rendering output texture
This commit is contained in:
@@ -361,6 +361,7 @@ constexpr u32 bottomScreenBuffer = 0x1f05dc00;
|
||||
|
||||
// Quick hack to display top screen for now
|
||||
void Renderer::display() {
|
||||
OpenGL::disableBlend();
|
||||
OpenGL::disableDepth();
|
||||
OpenGL::disableScissor();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user