feat: add ImGui frontend support with game selection and debug panels
This commit is contained in:
@@ -70,6 +70,13 @@ option(IOS_SIMULATOR_BUILD "Compiling for IOS simulator (Set to off if compiling
|
||||
option(UWP_BUILD "Build as a UWP application for use on Windows/Xbox." OFF)
|
||||
option(IMGUI_FRONTEND "Build the imgui frontend. Forces OpenGL. " OFF)
|
||||
|
||||
if(IMGUI_FRONTEND)
|
||||
set(ENABLE_OPENGL ON)
|
||||
set(ENABLE_VULKAN OFF)
|
||||
set(ENABLE_METAL OFF)
|
||||
add_compile_definitions(IMGUI_FRONTEND IMGUI_IMPL_OPENGL_LOADER_GLAD2)
|
||||
endif()
|
||||
|
||||
if(UWP_BUILD)
|
||||
set(MINGW_UWP_DIR "${CMAKE_CURRENT_LIST_DIR}/uwp")
|
||||
set(ENABLE_OPENGL ON)
|
||||
@@ -889,9 +896,26 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
|
||||
else()
|
||||
set(FRONTEND_SOURCE_FILES src/panda_sdl/main.cpp src/panda_sdl/frontend_sdl.cpp src/panda_sdl/mappings.cpp)
|
||||
set(FRONTEND_HEADER_FILES "include/panda_sdl/frontend_sdl.hpp")
|
||||
|
||||
if(IMGUI_FRONTEND)
|
||||
list(APPEND FRONTEND_SOURCE_FILES
|
||||
src/panda_sdl/imgui_layer.cpp
|
||||
third_party/imgui/backends/imgui_impl_sdl.cpp
|
||||
third_party/imgui/backends/imgui_impl_opengl3.cpp
|
||||
)
|
||||
list(APPEND FRONTEND_HEADER_FILES
|
||||
"include/panda_sdl/imgui_layer.hpp"
|
||||
)
|
||||
if(WIN32)
|
||||
list(APPEND FRONTEND_LIBRARIES imm32)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_link_libraries(Alber PRIVATE AlberCore)
|
||||
if(FRONTEND_LIBRARIES)
|
||||
target_link_libraries(Alber PRIVATE ${FRONTEND_LIBRARIES})
|
||||
endif()
|
||||
target_sources(Alber PRIVATE ${FRONTEND_SOURCE_FILES} ${FRONTEND_HEADER_FILES} ${GL_CONTEXT_SOURCE_FILES} ${APP_RESOURCES})
|
||||
elseif(BUILD_HYDRA_CORE)
|
||||
target_compile_definitions(AlberCore PRIVATE PANDA3DS_HYDRA_CORE=1)
|
||||
|
||||
Reference in New Issue
Block a user