feat: add ImGui frontend support with game selection and debug panels

This commit is contained in:
moonpower
2026-02-01 23:54:58 +03:00
parent 5b8081bc33
commit 25add6ada7
8 changed files with 1024 additions and 32 deletions

View File

@@ -0,0 +1,50 @@
#pragma once
#ifdef IMGUI_FRONTEND
#include <SDL.h>
#include <functional>
#include <optional>
#include "emulator.hpp"
class ImGuiLayer {
public:
ImGuiLayer(SDL_Window* window, SDL_GLContext context, Emulator& emu);
void init();
void shutdown();
void processEvent(const SDL_Event& event);
void beginFrame();
void render();
void handleHotkey(const SDL_Event& event);
std::optional<std::filesystem::path> runGameSelector();
bool wantsCaptureKeyboard() const { return captureKeyboard; }
bool wantsCaptureMouse() const { return captureMouse; }
void setPaused(bool paused) { isPaused = paused; }
void setPauseCallback(std::function<void(bool)> callback) { onPauseChange = std::move(callback); }
void setVsyncCallback(std::function<void(bool)> callback) { onVsyncChange = std::move(callback); }
private:
void drawDebugPanel();
void drawPausePanel();
void drawSettingsPanel();
SDL_Window* window = nullptr;
SDL_GLContext glContext = nullptr;
Emulator& emu;
bool showDebug = true;
bool showPauseMenu = false;
bool showSettings = false;
bool isPaused = false;
bool captureKeyboard = false;
bool captureMouse = false;
std::function<void(bool)> onPauseChange;
std::function<void(bool)> onVsyncChange;
};
#endif