don't bind resources unnecessarily
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@@ -483,6 +483,8 @@ if(ENABLE_METAL AND APPLE)
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include/renderer_mtl/mtl_texture.hpp
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include/renderer_mtl/mtl_vertex_buffer_cache.hpp
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include/renderer_mtl/mtl_lut_texture.hpp
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include/renderer_mtl/mtl_command_encoder.hpp
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include/renderer_mtl/mtl_common.hpp
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include/renderer_mtl/pica_to_mtl.hpp
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include/renderer_mtl/objc_helper.hpp
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)
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@@ -494,7 +496,8 @@ if(ENABLE_METAL AND APPLE)
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src/core/renderer_mtl/mtl_lut_texture.cpp
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src/core/renderer_mtl/objc_helper.mm
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src/host_shaders/metal_shaders.metal
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src/host_shaders/metal_copy_to_lut_texture.metal
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src/host_shaders/metal_blit.metal
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#src/host_shaders/metal_copy_to_lut_texture.metal
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)
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set(HEADER_FILES ${HEADER_FILES} ${RENDERER_MTL_INCLUDE_FILES})
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@@ -520,7 +523,8 @@ if(ENABLE_METAL AND APPLE)
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endfunction()
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add_metal_shader(metal_shaders)
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add_metal_shader(metal_copy_to_lut_texture)
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add_metal_shader(metal_blit)
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#add_metal_shader(metal_copy_to_lut_texture)
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add_custom_target(
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compile_msl_shaders
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@@ -532,7 +536,8 @@ if(ENABLE_METAL AND APPLE)
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NAMESPACE RendererMTL
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WHENCE "src/host_shaders/"
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"src/host_shaders/metal_shaders.metallib"
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"src/host_shaders/metal_copy_to_lut_texture.metallib"
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"src/host_shaders/metal_blit.metallib"
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#"src/host_shaders/metal_copy_to_lut_texture.metallib"
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)
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add_dependencies(resources_renderer_mtl compile_msl_shaders)
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