Add renderdoc API support (#585)
* Add renderdoc API support * FIx renderdoc include directory * Fix RenderDoc linking * Fix Renderdoc linking (again) * Maybe fix renderdoc
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@@ -39,7 +39,8 @@ struct EmulatorConfig {
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bool audioEnabled = false;
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bool vsyncEnabled = true;
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bool enableRenderdoc = false;
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bool printAppVersion = true;
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bool appVersionOnWindow = false;
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@@ -135,4 +135,7 @@ class Emulator {
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std::filesystem::path getAppDataRoot();
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std::span<u8> getSMDH();
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private:
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void loadRenderdoc();
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};
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38
include/renderdoc.hpp
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38
include/renderdoc.hpp
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@@ -0,0 +1,38 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "helpers.hpp"
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#ifdef PANDA3DS_ENABLE_RENDERDOC
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namespace Renderdoc {
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// Loads renderdoc dynamic library module.
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void loadRenderdoc();
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// Begins a capture if a renderdoc instance is attached.
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void startCapture();
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// Ends current renderdoc capture.
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void endCapture();
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// Triggers capturing process.
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void triggerCapture();
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// Sets output directory for captures
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void setOutputDir(const std::string& path, const std::string& prefix);
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// Returns whether we've compiled with Renderdoc support
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static constexpr bool isSupported() { return true; }
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} // namespace Renderdoc
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#else
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namespace Renderdoc {
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static void loadRenderdoc() {}
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static void startCapture() { Helpers::panic("Tried to start a Renderdoc capture while support for renderdoc is disabled") }
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static void endCapture() { Helpers::panic("Tried to end a Renderdoc capture while support for renderdoc is disabled") }
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static void triggerCapture() { Helpers::panic("Tried to trigger a Renderdoc capture while support for renderdoc is disabled") }
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static void setOutputDir(const std::string& path, const std::string& prefix) {}
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static constexpr bool isSupported() { return false; }
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} // namespace Renderdoc
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#endif
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