Introduce "Renderer" abstraction layer
Adds a `renderer` class for which a rendering backend must implement and will conditionally use OpenGL in the case that `ENABLE_GL` is enabled.
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src/renderer.cpp
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src/renderer.cpp
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#include "renderer.hpp"
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Renderer::Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
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Renderer::~Renderer() {}
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