clang-format
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@@ -233,7 +233,7 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) {
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// Positional Light
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if (bitfieldExtract(GPUREG_LIGHTi_CONFIG, 0, 1) == 0) {
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error_unimpl = true;
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//half_vector = normalize(normalize(light_vector + v_view) + view);
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// half_vector = normalize(normalize(light_vector + v_view) + view);
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}
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// Directional light
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