Add Helpers:{getBits,getBit}

`constexpr` functions for extractint bitfields that lends itself a bit
better to emitting instructions like `bextr` on x86 or `ubfx` on arm64.
And may subjectively make things a bit more readable.
"Extract `5` bits" rather than `& 0x1F`.
This commit is contained in:
Wunkolo
2023-06-09 21:28:46 -07:00
parent c7e3343974
commit 2c94d0d683
9 changed files with 180 additions and 147 deletions

View File

@@ -51,7 +51,7 @@ void GPU::drawArrays() {
// Configures the type of primitive and the number of vertex shader outputs
const u32 primConfig = regs[PICAInternalRegs::PrimitiveConfig];
const u32 primType = (primConfig >> 8) & 3;
const u32 primType = Helpers::getBits<8, 2>(primConfig);
if (primType != 0 && primType != 1 && primType != 3) Helpers::panic("[PICA] Tried to draw unimplemented shape %d\n", primType);
if (vertexCount > Renderer::vertexBufferSize) Helpers::panic("[PICA] vertexCount > vertexBufferSize");
@@ -62,7 +62,7 @@ void GPU::drawArrays() {
// Get the configuration for the index buffer, used only for indexed drawing
u32 indexBufferConfig = regs[PICAInternalRegs::IndexBufferConfig];
u32 indexBufferPointer = vertexBase + (indexBufferConfig & 0xfffffff);
bool shortIndex = (indexBufferConfig >> 31) & 1; // Indicates whether vert indices are 16-bit or 8-bit
bool shortIndex = Helpers::getBit<31>(indexBufferConfig); // Indicates whether vert indices are 16-bit or 8-bit
// Stuff the global attribute config registers in one u64 to make attr parsing easier
// TODO: Cache this when the vertex attribute format registers are written to