Add Helpers:{getBits,getBit}
`constexpr` functions for extractint bitfields that lends itself a bit better to emitting instructions like `bextr` on x86 or `ubfx` on arm64. And may subjectively make things a bit more readable. "Extract `5` bits" rather than `& 0x1F`.
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@@ -2,6 +2,7 @@
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#include "PICA/regs.hpp"
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using namespace Floats;
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using namespace Helpers;
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u32 GPU::readReg(u32 address) {
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if (address >= 0x1EF01000 && address < 0x1EF01C00) { // Internal registers
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@@ -56,7 +57,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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case AttribFormatHigh:
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totalAttribCount = (value >> 28) + 1; // Total number of vertex attributes
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fixedAttribMask = (value >> 16) & 0xfff; // Determines which vertex attributes are fixed for all vertices
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fixedAttribMask = getBits<16, 12>(value); // Determines which vertex attributes are fixed for all vertices
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break;
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case ColourBufferLoc: {
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@@ -66,7 +67,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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};
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case ColourBufferFormat: {
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u32 format = (value >> 16) & 7;
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u32 format = getBits<16, 3>(value);
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renderer.setColourFormat(format);
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break;
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}
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@@ -85,7 +86,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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case FramebufferSize: {
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const u32 width = value & 0x7ff;
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const u32 height = ((value >> 12) & 0x3ff) + 1;
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const u32 height = getBits<12, 10>(value) + 1;
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renderer.setFBSize(width, height);
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break;
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}
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@@ -151,7 +152,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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// Get primitive type
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const u32 primConfig = regs[PICAInternalRegs::PrimitiveConfig];
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const u32 primType = (primConfig >> 8) & 3;
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const u32 primType = getBits<8, 2>(primConfig);
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// If we've reached 3 verts, issue a draw call
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// Handle rendering depending on the primitive type
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@@ -253,7 +254,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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break;
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case 2:
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attr.config2 = value;
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attr.size = (value >> 16) & 0xff;
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attr.size = getBits<16, 8>(value);
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attr.componentCount = value >> 28;
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break;
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}
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@@ -295,8 +296,8 @@ void GPU::startCommandList(u32 addr, u32 size) {
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u32 header = *cmdBuffCurr++;
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u32 id = header & 0xffff;
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u32 paramMaskIndex = (header >> 16) & 0xf;
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u32 paramCount = (header >> 20) & 0xff; // Number of additional parameters
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u32 paramMaskIndex = getBits<16, 4>(header);
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u32 paramCount = getBits<20, 8>(header); // Number of additional parameters
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// Bit 31 tells us whether this command is going to write to multiple sequential registers (if the bit is 1)
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// Or if all written values will go to the same register (If the bit is 0). It's essentially the value that
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// gets added to the "id" field after each register write
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