Clean up ubershader code
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@@ -84,7 +84,7 @@ class RendererGL final : public Renderer {
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void setupBlending();
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void setupStencilTest(bool stencilEnable);
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void bindDepthBuffer();
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void setupTextureEnvState();
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void setupUbershaderTexEnv();
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void bindTexturesToSlots();
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void updateLightingLUT();
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void initGraphicsContextInternal();
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