[GPU] attempt to emulate the previous TEV color buffer
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@@ -31,6 +31,8 @@ class Renderer {
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GLint textureEnvCombinerLoc = -1;
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GLint textureEnvColorLoc = -1;
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GLint textureEnvScaleLoc = -1;
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GLint textureEnvUpdateBufferLoc = -1;
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GLint textureEnvBufferColorLoc = -1;
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// Depth configuration uniform locations
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GLint depthOffsetLoc = -1;
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