Shadergen: Lighting almost 100% working
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@@ -26,8 +26,8 @@ namespace PICA::ShaderGen {
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void getAlphaOperation(std::string& shader, PICA::TexEnvConfig::Operation op);
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void applyAlphaTest(std::string& shader, const PICARegs& regs);
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void compileLights(std::string& shader, const PICA::FragmentConfig& config);
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void compileLUTLookup(std::string& shader, const PICA::FragmentConfig& config, const PICARegs& regs, u32 lightIndex, u32 lutID, bool abs);
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void compileLights(std::string& shader, const PICA::FragmentConfig& config, const PICARegs& regs);
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void compileLUTLookup(std::string& shader, const PICA::FragmentConfig& config, const PICARegs& regs, u32 lightIndex, u32 lutID);
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bool isSamplerEnabled(u32 environmentID, u32 lutID);
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u32 textureConfig = 0;
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