DSP HLE: Broken PCM16 and handle DSP voice status better
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@@ -297,7 +297,7 @@ namespace Audio::HLE {
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u8 isEnabled; ///< Is this channel enabled? (Doesn't have to be playing anything.)
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u8 currentBufferIDDirty; ///< Non-zero when current_buffer_id changes
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u16_le syncCount; ///< Is set by the DSP to the value of SourceConfiguration::sync_count
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u32_dsp bufferPosition; ///< Number of samples into the current buffer
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u32_dsp samplePosition; ///< Number of samples into the current buffer
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u16_le currentBufferID; ///< Updated when a buffer finishes playing
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u16_le lastBufferID; ///< Updated when all buffers in the queue finish playing
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};
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