[Shader JIT] Stub EMIT/SETEMIT
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@@ -150,6 +150,11 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
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case ShaderOpcodes::RCP: recRCP(shaderUnit, instruction); break;
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case ShaderOpcodes::RSQ: recRSQ(shaderUnit, instruction); break;
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case ShaderOpcodes::EMIT:
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case ShaderOpcodes::SETEMIT:
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emitPrintLog(shaderUnit);
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break;
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// We consider both MAD and MADI to be the same instruction and decode which one we actually have in recMAD
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case 0x30: case 0x31: case 0x32: case 0x33: case 0x34: case 0x35: case 0x36: case 0x37:
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case 0x38: case 0x39: case 0x3A: case 0x3B: case 0x3C: case 0x3D: case 0x3E: case 0x3F:
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