Better DSP scheduling
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@@ -125,7 +125,7 @@ void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
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void GPUService::requestInterrupt(GPUInterrupt type) {
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// HACK: Signal DSP events on GPU interrupt for now until we have the DSP since games need DSP events
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// Maybe there's a better alternative?
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// kernel.signalDSPEvents();
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//kernel.signalDSPEvents();
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if (sharedMem == nullptr) [[unlikely]] { // Shared memory hasn't been set up yet
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return;
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