[FS] Implement ControlArchive
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@@ -111,6 +111,14 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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}
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break;
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// Restart immediate mode primitive drawing
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case PrimitiveRestart:
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if (value & 1) {
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immediateModeAttrIndex = 0;
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immediateModeVertIndex = 0;
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}
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break;
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case FixedAttribData0: case FixedAttribData1: case FixedAttribData2:
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fixedAttrBuff[fixedAttribCount++] = value;
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