[Shader JIT] Add caching
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@@ -1,4 +1,5 @@
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#include "PICA/shader_unit.hpp"
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#include "cityhash.hpp"
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void ShaderUnit::reset() {
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vs.reset();
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@@ -30,4 +31,29 @@ void PICAShader::reset() {
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addrRegister.x() = 0;
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addrRegister.y() = 0;
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loopCounter = 0;
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codeHashDirty = true;
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opdescHashDirty = true;
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}
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PICAShader::Hash PICAShader::getCodeHash() {
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// Hash the code again if the code changed
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if (codeHashDirty) {
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codeHashDirty = false;
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lastCodeHash = CityHash::CityHash64((const char*)&loadedShader[0], loadedShader.size() * sizeof(loadedShader[0]));
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}
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// Return the code hash
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return lastCodeHash;
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}
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PICAShader::Hash PICAShader::getOpdescHash() {
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// Hash the code again if the operand descriptors changed
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if (opdescHashDirty) {
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opdescHashDirty = false;
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lastOpdescHash = CityHash::CityHash64((const char*)&operandDescriptors[0], operandDescriptors.size() * sizeof(operandDescriptors[0]));
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}
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// Return the code hash
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return lastOpdescHash;
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}
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