Fog in ubershader
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@@ -92,6 +92,9 @@ class GPU {
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// Set to false by the renderer when the lighting_lut is uploaded ot the GPU
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bool lightingLUTDirty = false;
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std::array<uint32_t, 128> fogLUT;
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bool fogLUTDirty = false;
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GPU(Memory& mem, EmulatorConfig& config);
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void display() { renderer->display(); }
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void screenshot(const std::string& name) { renderer->screenshot(name); }
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