Fog in ubershader
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@@ -63,7 +63,7 @@ class RendererGL final : public Renderer {
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OpenGL::VertexBuffer dummyVBO;
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OpenGL::Texture screenTexture;
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OpenGL::Texture lightLUTTexture;
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OpenGL::Texture LUTTexture;
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OpenGL::Framebuffer screenFramebuffer;
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OpenGL::Texture blankTexture;
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// The "default" vertex shader to use when using specialized shaders but not PICA vertex shader -> GLSL recompilation
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@@ -90,6 +90,7 @@ class RendererGL final : public Renderer {
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void setupUbershaderTexEnv();
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void bindTexturesToSlots();
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void updateLightingLUT();
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void updateFogLUT();
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void initGraphicsContextInternal();
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public:
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